About MARK.SPACE
Pre-sale – End, until 28 December 2017
Token-sale – End, 23 January 2018 until 28 February 2018
MARK.SPACE is an open-source platform for the creation of 3D, VR and AR-compatible spaces and objects of any purpose, as well as their quick launch and integration into a unique ecosystem. The platform supports a crypto economy and is powered by Blockchain. MARK.SPACE supports all Internet browsers (preferably Chrome) and, at the same time, is compatible with CardBoard, Oculus and HTC Vive.
A desktop PC or tablet is all that is needed to create a state-of-the-art VR store, office, community or other space for business or entertainment. The MARK.SPACE universe consists of multiple VR spaces (units), in which each unit can be linked directly to its own top-level domain. The property right to the units is guaranteed by recording all transactions involving units (creation, sale, purchase or rental) on the Blockchain. All unit owners may buy, sell or rent their units to others using smart contracts.
MARK.SPACE has an internal currency - the MARK token (MRK), which is a utility token (not a paper bond), allowing all users to sell and buy VR spaces and objects, consume various goods and use services, pay salaries to their employees and to buy ads to promote their businesses through the MARK.SPACE platform. GPU-miners who will be rendering VR spaces and objects for the platform’s users will also receive rewards in MRK tokens (Proof of Work (PoW) Concept).
Features
MARK.SPACE supports all internet browsers (preferably Chrome) and is compatible with CardBoard, Oculus and HTC Vive.
MARK.SPACE has a utility token used as internal currency, the MARK (MRK). The MRK token enables all users to sell and buy VR units and objects, consume various goods and use services, pay salary to their employees and buy ads to promote their businesses within the platform. GPU-miners who will be rendering VR spaces and objects for the platform’s users will also receive rewards in MRK tokens.
Virtual Reality.
The AR / VR market share will grow from USD 11.4 bn in 2017 to USD 215 bn in 2021. VR is much more than gaming; it’s also e-commerce, business, education, science, film industry and many other areas. All MARK.SPACE locations are 3D zones fully operating in any browser and compatible with all VR headsets. This solution increases the audience of users and content providers by a factor of tens. Using VR glasses or helmets is optional, which opens up absolutely unique opportunities for the development of the Internet economy sectors.
E-commerce.
There are over 1,5 billion Internet-shoppers globally, with the e-commerce industry market share totalling over $2,6 trillion. Users are now able to buy anything or get practically any service from the Internet.
Blockchain.
Blockchain technology opens doors to the future of digital economy. Units are the foundation of the MARK.SPACE universe - virtual real estates with an open source address. The register of property accounting for each unit is maintained on a Blockchain, which ensures the security of personal data. Units may be sold or leased to other users through smart contracts.
Social networks.
With an audience exceeding 3 bln people, they are the main channel for communication and consuming content. Thanks to the visual capabilities of 3D / VR and powerful platform communication tools (p2p voice communication, interactivity of units in ecosystem, multithreaded broadcasts), the social virtual life of MARK.SPACE will be very similar to the ideal real life of its users.
Technical Info
MARK.SPACE Roadmap
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May – June 2015
- Idea formation, MARK.SPACE concept development
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May - June 2015
- Idea formation, MARK.SPACE concept development
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May - June 2015
- Idea formation, MARK.SPACE concept development
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July – September 2015
- Marketing research, hypotheses confirmation
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July - September 2015
- Marketing research, hypotheses confirmation
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July - September 2015
- Marketing research, hypotheses confirmation
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October – December 2015
- Preparation of technical assignment for development, team formation
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October - December 2015
- Preparation of technical assignment for development, team formation
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October - December 2015
- Preparation of technical assignment for development, team formation
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January – May 2016
- Development of Alpha-version engine
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January - May 2016
- Development of Alpha-version engine
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January - May 2016
- Development of Alpha-version engine
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June – August 2016
- Launch and test of Alpha-version (E-commerce district only)
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June - August 2016
- Launch and test of Alpha-version (E-commerce district only)
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June - August 2016
- Launch and test of Alpha-version (Shopping district only)
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September – November 2016
- Launch and test of Beta-version (E-commerce district only)
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September – November 2016
- Launch and test of Beta-version (E-commerce district only)
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September - November 2016
- Launch and test of Beta-version (Shopping district only)
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December 2016
- Launch Road Show platform for fashion brands
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January - May 2017
- Launch first E-commerce projects on platform (fashion E-commerce)
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January – May 2017
- Launch first E-commerce projects on platform (fashion E-commerce)
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January - May 2017
- Launch first E-commerce projects on platform (fashion E-commerce)
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June 2017
- Launch Alpha-versions for Residential, Business and Community districts
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June 2017
- Launch Alpha-versions for Personal, Business and Community districts
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June - July 2017
- Concept development decentralization platform MARK.SPACE
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June – July 2017
- Concept development decentralization platform MARK.SPACE
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June - July 2017
- Concept development decentralization platform MARK.SPACE
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August - September 2017
- Implementation study of blockchain solutions for MARK.SPACE platform
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August – September 2017
- Implementation study of blockchain solutions for MARK.SPACE platform
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August - September 2017
- Implementation study of blockchain solutions for MARK.SPACE platform
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October 2017
- WP announcement and pre-ICO launch
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October 2017
- WP announcement
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November - December 2017
- Pre-sale and Constructor launch
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January - February 2018
- Token sale (STAGE 1)
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April 2018
- Start virtual estate / UNIT sale
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July 2018
- Blockchain implementation
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December 2018
- Launch Business district
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October 2018
- Launch Residential district
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March 2019
- Launch Shopping district
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November - December 2018
- Launch Shopping district
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January 2019
- Token sale (STAGE 2)
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March 2019
- Launch Business district
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September 2019
- Distributed rendering
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December 2019
- MOSL language available to developer
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February 2020
- Launch Community district
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April 2020
- Internal advertising network