About vreo

Vreo is developing digital advertising solutions that not only address current issues of in-game advertising, but also strive to consolidate brands, developers, and gamers with mechanisms that ensure a fair distribution of advertising benefits.

vreo Roadmap

 
  • Q4 2015

  • First VR experiences and company founding process started
  • Q1 2016

  • Company set up
    First VR game in development (Infinite)
  • Q2 2016

  • VR Demo is a press title for Razer OSVR HDK head-mounted display
    Eye tracking conceptual phase finished
    First investor gives greenlight for investment
  • Q3 2016

  • Development of eye tracking started
    German government issues first contract for VR gamification project
  • Q4 2016

  • Work on Vreo begins
  • Q1 2017

  • Eye trackingandVreo alpha are presented at GDC in San Francisco
    Further products under development reach beta/prototype phase
  • Q4 2017

  • Vreo marketing starts
    Vreo and eye tracking reach MVP state
  • Q1 2018

  • Community building and establishing launch partners
    White paper v1.0 released
  • Q2 2018

  • White paper v2.0 released
    Work on market implementation begins
    Sale announcement
  • Q3 2018

  • Programmatic advertising reaches MVP state
    Vreo plug-ins for more major game engines reach MVP state
  • Q4 2018

  • First branches in North America and Asia opened
    Work starts on Phase II: Funding Gateway
  • Q1 2019

  • First projects are available on Funding Gateway during beta test
    User retention reaches MVP
  • Q2 2019

  • Games funding and programmatic marketplace go live
  • Q3 2019

  • Mobile app released
    Depending on market development, more offices are opened
    User retention goes live
  • Q4 2019

  • Offices open in South America and Oceania
  • Q1 2020

  • Adoption of other advertising forms into Vreo blockchain model starts
  • Q3 2020

  • Vreo plug-ins can dynamically exchange 3D asset
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