About vreo
Vreo is developing digital advertising solutions that not only address current issues of in-game advertising, but also strive to consolidate brands, developers, and gamers with mechanisms that ensure a fair distribution of advertising benefits.
vreo Roadmap
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Q4 2015
- First VR experiences and company founding process started
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Q1 2016
- Company set up
First VR game in development (Infinite)
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Q2 2016
- VR Demo is a press title for Razer OSVR HDK head-mounted display
Eye tracking conceptual phase finished
First investor gives greenlight for investment
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Q3 2016
- Development of eye tracking started
German government issues first contract for VR gamification project
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Q4 2016
- Work on Vreo begins
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Q1 2017
- Eye trackingandVreo alpha are presented at GDC in San Francisco
Further products under development reach beta/prototype phase
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Q4 2017
- Vreo marketing starts
Vreo and eye tracking reach MVP state
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Q1 2018
- Community building and establishing launch partners
White paper v1.0 released
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Q2 2018
- White paper v2.0 released
Work on market implementation begins
Sale announcement
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Q3 2018
- Programmatic advertising reaches MVP state
Vreo plug-ins for more major game engines reach MVP state
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Q4 2018
- First branches in North America and Asia opened
Work starts on Phase II: Funding Gateway
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Q1 2019
- First projects are available on Funding Gateway during beta test
User retention reaches MVP
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Q2 2019
- Games funding and programmatic marketplace go live
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Q3 2019
- Mobile app released
Depending on market development, more offices are opened
User retention goes live
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Q4 2019
- Offices open in South America and Oceania
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Q1 2020
- Adoption of other advertising forms into Vreo blockchain model starts
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Q3 2020
- Vreo plug-ins can dynamically exchange 3D asset
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