Make planning your campaign easier with this new GM-friendly adventure. Packed with tips and time-saving details, it still leaves room for your ideas.

Quest Nest Book 2: The Divine Forge is a GM-friendly adventure, limiting prep time so you can do what you love
Quest Nest Book 2: The Divine Forge book cover

Make your RPG passion less time-consuming when you have Quest Nest’s Book 2: The Divine Forge. This GM-friendly adventure takes care of some of the GM’s planning but leaves room for player advocacy and homebrew.

Do you spend hours setting up guilds, developing monsters, and determining deities for your RPG group? Work more effectively with Book 2: The Divine Forge, a new adventure from Quest Nest.

Book 2 has all the tools you need for a gripping tale. And this time, instead of working as a 1-man army, the creator worked with another 11 collaborators to achieve his vision. Let’s check it out!

What does Book 2: The Divine Forge have for GMs?

As a GM, you want to run a realistic game. But you might not have months to prep it. Quest Nest understands. For that reason, it created an adventure setup for you with all the tools a beginner GM might need.

To run this adventure, you don’t have to read Book 1. You don’t even need to read Book 2 multiple times, taking notes along the way.

Nope, each chapter boasts a quick-to-run section and GM Remember This Notes. These make your game easier to plan and play.

The company even includes math for encounters, helping you upscale and downscale. Meanwhile, you also get an area to write initiative/AP/HP, etc., during an encounter.

Furthermore, you also get Villian how-to-RP along with advice from other GMs on running this adventure. Whew, that’s a ton of helpful features.

Quest Nest Book 2 The Divine Forge Quest Nest Book 2 The Divine Forge Quest Nest Book 2: The Divine Forge is a GM-friendly adventure, limiting prep time so you can do what you love Quest Nest Book 2: The Divine Forge game graphics

What can you expect from this 5e-compatible campaign setting?

Love adventures where every villain has a twist? You can expect that from Book 2: The Divine Forge. It brings you 5 baddies, 4 guilds/cults/ factions, 6 locations, 5 new monsters, 3 new deities, and so much more in over 300 pages.

And, of course, you get the full background on deities, 5 elemental phases, wars, and basic political structures. With so many details, your group might forget the real world for a while.

Quest Nest Book 2 The Divine Forge Quest Nest Book 2: The Divine Forge world map

How do you play the short version of this GM-friendly campaign?

The short version of the game has your PCs dealing with the aftermath of a war. They then become involved in a blood ritual while conducting an escape for prisoners they once used for testing.

Meanwhile, they discover that the Green Dragon has used the blood ritual to procure a gem that helps him age faster—and become more powerful.

This leads your PCs into the forge, where they try to ensure the Aether can no longer be used for evil. And they may even need to fight off a homebrew Drow Warlock/Priestess in the process.

As your PCs play, they’ll encounter monsters, loot, and items and need to make moral decisions. Oh, and they’ll have to try to avoid becoming an undead!