About Lordmancer II

We endeavor to create a safe space for trading, and foster the in- and extra-game economy by using a cryptocurrency token, named Lord Coin (LC), as a payment medium for player-to-player trades and thus facilitating the sale of unique or rare game content. LC tokens can enter the game economy only after being purchased at a cryptocurrency exchange. They can later be taken out of the game and sold. The developer will provide safe spaces in which even players unfamiliar with cryptocurrency markets can purchase and trade LCs for traditional currencies.

Players will be able to trade on an open game market using LordCoins (LC) as a payment method. When a LC transaction occurs, the game takes a commission of 20%. Of that, 50% is burned and the other half moves the Game Funds Ethereum wallet. Game Funds tokens are used by the game developer to support operations: server costs, player support, marketing activities, etc.

Burning of a fraction of LCs with every in-game transaction provides:

  • Constant demand for LCs on the open market
  • Bullish price pressure on remaining LCs

ICO Structure

Pre ICO began on August 21, 2017 and was sold out in 5 days. The target was $100.000.

The main ICO round will begin on November 07, 2017 and will last until December 20. The price for one LC will be set to $0,1 - $0,125 depending on the date of purchase.

Features

An open game market where players can trade in exchange for cryptocurrency.

Technical Info

Technical details:  Lord Coin is ERC-20 compatible, based on Ethereum network. The game server is build with Scala, cassandra and kafka. The game client is made with Unity 3D, so the game supports all mobile platforms, PC, and web. But our focus is on the mobile platforms: Android and iOS. The source code:  The code is not available to view. Proof of developer:  Public team

Lordmancer II Roadmap

 
  • Q3 2017

  • Soft launch in Russia on Android.
    Testing and polishing the game, using Russian community.
    Setting up Pre ICO
  • Before Q3 2017

  • Development of beta version of the game.Soft launch in Russia on Android started.
  • Q4 2017

  • Setting up ICO.
    Commercial launch in Russia.
    Add more in-game content.
    Start selling Lord Coins in the game.
  • Q3 2017

  • Pre ICOTesting and polishing the game using Russian community.
  • Q1 2018

  • Add race of Dwarfs.
    Soft launch in South-East Asia and South America regions.
    Launch iOS client.
  • Q4 2017

  • ICOCommercial launch in Russia.Add more game content: units, lands, quests.Start selling game packs for Lord Coins.
  • Q2 2018

  • Add race of Undead.
    Global launch.
  • Q1 2018

  • Start selling unique lands of Lord Coins.Add race of Dwarfs into the game.Soft launch in South-East Asia and South America regions.Launch iOS version.
  • Q4 2018

  • Next content update.
    Players support.
  • Q2 2018

  • Global launch.Add race of Undead in to the game.
  • Q4 2018

  • Launch a big named update of the game that will introduce a new race, more new lands and a new main quest.
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